AI Insights · Timothy · October 2025
Top Down Games on iOS in Bolivia: Q3 2025 Performance
Explore the performance trends of top-down games on iOS in Bolivia for Q3 2025, featuring key metrics from Sensor Tower.
In the third quarter of 2025, the top-down games category on iOS in Bolivia saw varying performance trends among its leading titles. According to data from Sensor Tower, these games exhibited distinct patterns in downloads and revenue.
Clash Royale from Supercell experienced a remarkable increase in both downloads and revenue. Weekly downloads rose steadily, peaking at approximately 4.7K by the end of September. Revenue followed a similar upward trend, reaching around $2.7K in the final week of the quarter.
Among Us! by InnerSloth LLC showed a modest increase in downloads mid-quarter, with a high of 1.7K in early August. However, revenue remained relatively low, with minor fluctuations throughout the period.
Block Blast! from Hungry Studio had a consistent download rate, starting at 980 in early July and ending around 453 by late September. Revenue data was not significant enough to report.
ACECRAFT, a newcomer by VIZTA PTE. LTD., saw a strong start with downloads peaking at over 3.2K in its initial weeks. Revenue also showed promising growth, reaching $195 in mid-September before declining towards the end of the quarter.
Lastly, Ludo Club・Fun Dice Board Game by Moonfrog maintained stable download numbers, closing the quarter with 526 downloads. Revenue peaked at $144 in late July and stabilized around $49 towards September's end.
These insights from Sensor Tower highlight the dynamic landscape of top-down games in Bolivia, with each game carving its unique trajectory in the market. For further data and analysis, Sensor Tower offers comprehensive insights into app performance across various regions and categories.